July 21, 2011
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< br /> Chapter 1: Lord Rockwood

This is the Landing Site. Use the KNIFE (A) to cut Will (1) down. After you zoom in, use the KNIFE on the straps (2) that are holding him.

Move the Rock to reveal the DULL AXE (B).
Zoom in on the Tree base (3) to reveal a Hidden Object Scene.

Collect the items on the Find List including the HANDLE (C).

“Hoot hoot” is an Owl.
“Marks the spot” is the letter X.
Put the HANDLE on the Sharpener (4). < br />
Sharpen the DULL AXE on the Sharpener to get the SHARP AXE.
Examine the Panther Head Statue (5). You need to find two DIAMOND EYES and return later.
Use the SHARP AXE on the Tree (6) until it falls down.
Position the cursor on the Tree to reveal the Up Exit, then click to cross the chasm.

You are now at the Base Camp.
Collect the MAP (D) from the fire. It will go into the lower right corner. Now you can use it to quickly travel between locations.
Zoom in on the Hidden Object Scene by the left rocks (7).

Collect the items on the Find List including the TUSK (E).
The Statue needs a head. The spider web is blocking the stairs on the right.
Exit Left (8).

You are by a Giant Nest. Use the TUSK from the Base Camp to lift the Column (9) off Lord Rockwood.
Click on Lord Rockwood to add him to your party.
Move the leaves away from the Blue Light Device (10).
Examine the Blue Light Device. You will have to come back later when you know the code.
Collect the JOURNAL PAGE (F) from the throne. Click on the Journal to read it.
Exit Down (11) to return to the Base Camp.


There is one piece of SPANISH MOSS in each of the 3 locations, at Base Camp (G), by the Giant Nest (H) and at the First Landing Site (I). You need all 3 pieces.
When you have put all 3 pieces in the Base Camp, put Lord Rockwood on the MOSS (12). He will give you his LIGHTER.
Exit Left to the Giant Nest.
Zoom in on the Giant Nest for the Hidden Object Scene.


Collect the items on the Find List including the GAS CAN (H).
Exit Down to the Base Camp.
Use the GAS CAN from the Giant Nest and the LIGHTER from Lord Rockwood on the Fire.
Chapter 2: Up the Hill

The Giant Spider will appear. You need a Torch. Exit Left to the Giant Nest.
Click on the Carving (1) to trigger a mini-game.
Click on each ring multiple times to turn it to assemble the picture as shown.
Collect the TORCH (A).
Exit Down twice to return to the Base Camp.
Light the TORCH from the Giant Nest mini-game in the Fire, then use it on the Giant Spider.
Go up the stairs to the right.

This is the Hillside Trail. Collect the JEWEL KEY (B) from under the rock.
Examine the Spooky Door (2). You will need more JEWEL KEYS .
Examine the second Alcove (3) and the Footprints (4).
There are BINOCULARS in the tree on the left but you can get to them yet.
Continue up the hill to the Tipi.

Collect the ENGINE BELT (C).
Examine the Tipi (5). There is a light inside, but you can get in yet.
Examine the statues on the right (6). There is a puzzle to solve here, but you need to find the second LEVER.
Collect Jacques BLUEPRINTS (D) , then read the journal.
Exit Up to the Broken Bridge.

Examine the Blue Light Device (7).
Collect the CAN OF FOOD (E).

Examine the BAMBOO (8). You need something to cut it.
Exit Down 3 times and give the CAN OF FOOD to Lord Rockwood. You need something to open it.
Exit Up twice to the Tipi.
The Tipi will be open. Go inside and collect the DULL MACHETE.
Exit Up to the Broken Bridge.
Use the DULL MACHETE from the Tipi on the Bamboo on the right. You will not be able to cut the Bamboo yet.

When you return to the Tipi there will be a Hidden Object Scene in the Firepit.
Collect the items from Find List including the CAN OPENER (F).
The Note is a musical note.
The Coffee Cup is a paper cup by the suitcase.
Return to the Base Camp. Give the CAN OPENER to Lord Rockwood.
Give the DULL MACHETE to Lord Rockwood and collect the SHARP MACHETE.
Exit Up 3 times to the Broken Bridge.
Use the SHARP MACHETE on the BAMBOO. A piece will fall off. Collect it.
Return to the Hill Trail.


Use the BAMBOO on the BINOCULARS ( G) then click in the upper left to view the Hilltop Temple (9).
This is a cut scene. You must watch until the Pteranadon flies off with the girl before the Down Exit arrow will appear.
Chapter 3: To the Lake
The second Alcove is sparkling. Zoom in on a Hidden Object Scene.

Collect the items from the Find List including the LEVER (A).
The only Smile that counts is the SMILEY FACE on the left.
The Brush is a scrub brush on the right.
Exit uphill to the Tipi. < br />
Zoom in on the mini-game on the right.

Replace the LEVER (2).
Try to collect the JACQUES HEAD (B) on the center post. It will go down into the ground .
Move the LEVERS until all 3 JACQUES HEADS are lined up. There are many possible solutions. The left lever will move the top head and the center head. The right lever will move the center head and the bottom head.
One way to solve it is to have the top head in place looking straight at you and the center and bottom heads lined up together anywhere else. At that point pull the right lever (2) until all 3 heads are lined up in looking at you.
Our solution: 1, 2, 1, 1, 2, 1, 2, 2, 1, 1, 2, 2, 2, 1 , 1, 2, 1, 1, 2, 2.
The post will rise again.
Collect the JACQUES HEAD off the post.

Return to the Base Camp.
Put the JACQUES HEAD on the statue. The statue will move, revealing a tunnel behind it.
Enter the tunnel.

You can see a Bell across the stream .
Collect the 3 ROCKS and put them in the water as stepping stones.
Zoom in on the Hidden Object Scene on the far bank (3).

Click on all 20 footprints. The ones that look like handprints still count, they are animal footprints.
Read the Journal.
Examine the Bell. It needs a CLAPPER.
Exit Up to cross the water.

You come to the Guardian Statue. The door on the left (4) is locked.
Examine the Crate (5). You will need a CROWBAR to open it.
Examine the Guardian statue (6). This shows you how the 3 Blue Light Devices in the other scenes are currently set, but it doesn tell you how they should be set. You will find that out later.

Exit Right (7).
< br />
This is the Lake.
Examine the toxic pipe (9) and the rowboat (8).
Zoom in on the Panther Statue (10 ). You will come back later when you have the solution. The Exit Arrow is at the top of this scene.
Examine the Chest (11). It is locked.

Examine the Blue Light Device (12). This is the center symbol on the Guardian Statue.
Examine the village (13) across the lake. Click once or twice to get comments. Eventually you can use the down exit to close the scene.
Exit Right to the Blue Stairs (14).

Collect the SCREWDRIVER (C).
Examine the Temple Doors (15). You will need dynamite.
Look at the Temple across the way (16). You will see the solution to the Guardian puzzle.
Chapter 4: the Guardian Puzzle


Go down the stairs to the Lake. Set the Blue Light Device to the symbol that looks like a mushroom (1).
Go to the Great Nest.
Set the symbol on the Blue Light Device to the one that looks like an Hourglass. (2).
Use the binoculars and look across the back of the scene. You will see Captain Withers hanging from a tree.
Go to the Broken Bridge . Set the Blue Light Device to the symbol that looks like a pitchfork (3).
Go to the Guardian Statue.
Zoom in on the Guardian Statue and press the Blue Button (4). The left Door will open.
Exit Left.

You can see Captain Withers (5) up ahead.
Collect the MACHINE PART (A) from behind the Barrel on the right.
Examine the Barrel on the left (6). You need a CORKSCREW for it.
Zoom in on the Control Panel (7) on the Temple Elevator. < br />

Use the SCREWDRIVER from the top of the Blue Steps to take the 4 screws off. You need a MICROCHIP.
Continue up the steps.
Talk to the Warrior. He is angry because Jacques has kidnapped his two daughters.
Return to the Lake.
Chapter 5: the Blue Steps

This time the Panther Head is glittering. Click to reveal a Hidden Object Scene.

Collect the items from the Find List including the EMPTY CANTEEN (A).
Return to the Bell.
Use the EMPTY CANTEEN to collect water so you have a FULL CANTEEN .
Return to the Base Camp.
Give the FULL CANTEEN from the Bell to Lord Rockwood. He will tell you to check the Statue for a Fuse.
Zoom in on the Statue to reveal a Hidden Object Scene.

Collect the items from the Find List including the DYNAMITE (B).
Go to the top of the Blue Stairs.

Put the DYNAMITE from the Base Camp by the Door.
Try to light it with the TORCH. The rain will blow out the TORCH.
Return to the Base Camp.
Light the TORCH on the Fire at the Base Camp.
Return to the top of the Blue Stairs.
Light the DYNAMITE.
Move the Statue Head that falls off the door to reveal the CIRCUIT BOARD.
Chapter 6: the Pit

Enter the room at the top of the Blue Stairs.
Collect the JEWEL KEY (A) from behind the mask on the floor on the left.
Examine the mini-game (1) on the right. You don have the solution yet.
Continue forward. You will fall into the Pit.

Zoom in on the Hidden Object Scene. Find 20 Bones. You will receive a PILE OF BONES.
Click on the Girl.

Use the PILE OF BONES to rebuild the Ladder above her.

Assemble the jigsaw puzzle.
Click on the Girl one more time to add her to your party.
Exit Up out of the Pit .
Go to the Tree where the Warrior has Captain Withers.
Give the GIRL to her father the Warrior.
Chapter 7: Free Captain Withers

Collect the BOLT CUTTERS (A). You still can reach Captain Withers.
Exit Down.
Zoom in on the Temple Elevator.

Put the MICROCHIP from the top of the Blue Stairs in place. < br />
Trace Circuit 1 to the switch where it ends and click that switch.
Trace Circuit 2 to the switch where it ends, and so on.

Solution: C, F, E, A, D, H, B, G.

Enter the Elevator (1).
Collect the GEAR (B) in the upper left.
Zoom in on the Control Panel (2).
Click button 2, then click on the screen on the right (3) to go to the Temple Pond.
Exit Down to leave the Temple Elevator.
Zoom in to reveal the Hidden Object Scene (4).

Collect the items on the Find List, including the STEPLADDER (C).
The Pin is a Bowling Pin .
The Slice is a Lemon Slice.

Collect the JEWEL KEY (D).
Examine the Panther Statue (5). It is just like the one by the lake.
Exit Left (6) to re-enter the Elevator and return to Location 1.

Use the STEP LADDER and then the BOLT CUTTERS to free Captain Withers.
Look across the Valley (7). You will see your crashed plane.
Examine the Suitcase (8). You need a KEY.
Go to Base Camp.
Now you need an ANIMAL SKIN to make Captain Withers comfortable. You have passed a couple, but the one you need is in the Pit..
Collect the ANIMAL SKIN and return to the Base Camp.

Put the ANIMAL SKIN from the Pit on the rock on the left side.
Put Captain Withers on the ANIMAL SKIN.
You will receive a KEY.
Go to the Lake. The Warrior and his Daughter are there.
Use the KEY on the Trunk.
Collect the BANDAGES.
Return to the Base Camp.
Give the BANDAGES to Captain Withers. You will receive a HERB SKETCH. Captain Withers tells you this herb can be found across the lake.

Go to the Lake.
Chapter 8: Cross the Lake
The Warrior Daughter will give you the 2nd gear.
Go to the Temple at the top of the Blue Stairs.
Zoom in on the Gear Puzzle on the right.

Put the two GEARS on the puzzle. You got one in the Temple Elevator and one from the Girl by the Lake.
Look at the symbols etched on the wall until you find one that matches one of the small yellow buttons. Then turn the blue button next to it until it matches the other symbol in that pair. (See the screenshot for the solution ).
Exit the mini-game.
Collect the BUCKET (A).
Go to the Lake and give the BUCKET to the Warrior .
Now you need to find two OARS for the Boat. After a lot of exploring, you will find one near the 1st Landing Site and one in a mini-game near the Tipi.
When you arrive at the Tipi, it is sparkling. Click to trigger a mini-game.

Reassemble the picture. Drag right or left to move a whole column. Drag up or down to move a whole row. See the screenshot for the solution.
Once the picture is assembled, collect the OAR (B).
Return to the 1st Landing Site, where you cut down the tree to make a bridge to the Base Camp .
The tree stump will be sparkling. Zoom in to reveal a Hidden Object Scene.

Collect the items on the Find List including the 2nd OAR (C).
” Love “is the Heart with an arrow through it on the left side.
The only Eye that counts is the drawn eye on the right side.
Return to the Lake and give the OARS to the Warrior.
Find the Up Exit by the Warrior and use it to cross the Lake.
Chapter 9: the Village

Collect the ALTAR PIECE (A).
There are two puzzles, one on the gate (1) and one on the Altar (2). Both are missing pieces, so you will have to collect them and come back later.
Exit Right (3